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Greek Tiles - Study

This is a procedural Greek style tiled material I created in Substance Designer. After looking at the Assassin's Creed art dump I was instantly inspired to try my hand at my own Greek material.

The substance blends two height maps together using the Material Height Blend node to add depth to the dirt rising in the material.

This was a fun material to work on and took approximately 6-8 hours to complete.

Dirt Height at 0

Dirt Height at 0

Dirt Height at 0.15

Dirt Height at 0.15

Dirt Height at 0.20

Dirt Height at 0.20

Dirt Height at 0.30

Dirt Height at 0.30

Tiling

Tiling

Light Rotation

Light Rotation